AI Insights · Timothy · June 2024
Top 5 Racing Games on Android in Italy Q2 2024
Discover the performance trends of the top 5 racing games on Android in Italy during Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 racing games on the Android platform in Italy demonstrated diverse performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Pocket Champs: 3D Racing Games
From Madbox, this game saw revenue fluctuations, peaking at around $11.2K in mid-April and dropping to $6.3K by the end of June. Downloads started strong at 12K in early April but declined to 5.6K by late June. Weekly active users also showed a downward trend, from 31.9K at the start of the quarter to 26.2K by the end.
CSR 2 Realistic Drag Racing
Published by Zynga, this title experienced a peak in revenue of approximately $5.3K in mid-June, with the lowest point being $3.1K in late May. Downloads ranged from 2.3K in early April to 1.3K in late June. Weekly active users started at 15.5K but declined to 11.8K by the quarter’s end.
Asphalt Legends Unite
This game by Gameloft SE saw revenue peak at $5.3K in early April, then fluctuating before ending at $4.5K in late June. Downloads showed an increase towards the end of the quarter, reaching 2.6K in late June. Weekly active users remained relatively stable, ending at 6.1K in late June, similar to early April levels.
Real Racing 3
From ELECTRONIC ARTS, this game had revenue peaks and troughs, with a high of $2.9K in mid-April and a low of $1.5K in late May. Downloads were highest at 5.3K in late May and dipped to around 2.1K at the end of April. Weekly active users showed strong engagement, peaking at 82.9K in late May but dropping to 54.3K by the end of June.
Need for Speed™ No Limits
Also from ELECTRONIC ARTS, this game saw its revenue peak at $2.6K in late May, with the lowest at $1.6K in early April. Downloads fluctuated, peaking at 6K in early April and ending at 3.4K in late June. Weekly active users varied, starting at 28.2K and ending at 19.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.